![]() ![]() Also, it has Shaq rapping again and that's always.good?įinally, it is finished. Nothing special but it works for what it is and doesn't outstay its welcome. A fair amount will come naturally but a handful will need some (very minor) grinding after the credits roll. Apart from story progression, the vast majority of achievements are cumulative. The completion is extremely simple as there's no difficulty based achievements so you can blast through on easy. ![]() The combat is like beat-em-up 101 with regular and heavy attacks just being mashed against endless waves of cookie cutter enemies. It's all done in a very silly, very comic book style that works well enough and Shaq is a fun presence in the game, though it's all a little simplistic and generic. Each level ends in a ridiculous boss fight against demons who have embodied some of the more annoying modern trope people like hipsters and social media obsessed wanna be's. It's a short, fun, blast of just 6 levels. The new game actually differs from the original in that it's a beat-em-up instead of a fighter. Regardless, the marketing for Shaq Fu: A Legend Reborn made it clear that the developers were going for a tongue-in-cheek reboot type thing so I was on board. I never played the original Shaq Fu back in the day but I know it's notorious for its low quality. I'm worried that if I punch you, my hand may get stuck somewhere ![]() And I've got all the other ones sitting in my backlog too. Overall, it's an ok basic concept, just dragged out into extreme tedium. Thankfully there's an exploit that means you can pause right when the final objective is done but before the stars are handed out, which pauses the timer and still nabs you the stars. ![]() Even then, it's often a case of milliseconds if you get it or not. A few of the times are extraordinarily tight, basically needing you to be insanely quick and perfect to get them. It's mostly a very straightforward completion, apart from the need to 3 star every one of the 50ish levels, which is based on how quickly you do them. You have to build things like mills and quarries to produce resources, remove obstacles, and plant trees to collect magic seeds. Well it kind of is, but it's actually more of a puzzle game than a building game because all the components are already placed, you just have to decide the order to click on them in. For some reason I had it in my head that it was a Keflings sort of game where you build little towns trying to balance resources appropriately. Unfortunately, Gnomes Garden is a game with none of that. However, what keeps those games from getting tedious is the depth of gameplay and player choice when it comes to running campaigns. I'm not averse to strategy games, and have fond memories of playing Civ II back in the day and enjoyed Keflings on Xbox. You know what, let's just bulldoze the whole thing and put up a shopping mall RTDL, Gamertag Challenge and Freamwhole's Completion Challenge are all things I partake in as part of the Achievement Hunting 101 community, where there's a really active discord, weekly podcasts, great boosting sessions and fun challenges - JOIN IN! I was debating doing another mini-dive prior to July like I did last year but I'd like to hit 70% before I consider that so that's my new goal. With all the other stuff happening last time, I forgot to mention in my previous blog that I'd managed to recover my 2019 Bean Dive in just 7 months, which is no small feat as I'd dived 100 games. Hoping for some more events/challenges throughout the year.Īside from that, I focused on two of my RTDL games and knocked out a couple of quickish games for GTASC gains, as well as pressing on with Max Payne 3 for Back to Back, including a spot of multiplayer boosting. I enjoyed this twist on the Leap Frog format too. I'm glad these events have started to come back to site as it's been a long time since the last one. ![]()
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